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At a Higher Level by Erik Hazzard

At a Higher Level

Exploring game design through a variety of lenses

by Erik Hazzard

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1 Hr. 16 Min.

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Flow. You've experienced it, but you might not know exactly what it is. In this episode, we'll discuss what this state is, the requirements to achieve it, and how it's relevant to players and game designers. We'll see how this claim holds up: "If you can get into flow, you can enjoy any game." In this episode, we discuss what flow is, how to obtain it, and how it applies to game design.

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