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At a Higher Level by Erik Hazzard

At a Higher Level

Exploring game design through a variety of lenses

by Erik Hazzard

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Running Time
1 Hr. 16 Min.


Flow. You've experienced it, but you might not know exactly what it is. In this episode, we'll discuss what this state is, the requirements to achieve it, and how it's relevant to players and game designers. We'll see how this claim holds up: "If you can get into flow, you can enjoy any game." In this episode, we discuss what flow is, how to obtain it, and how it applies to game design.

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Episode 1: Flow

Author: Erik Hazzard
Fri, Oct 28, 2016

In this episode, we discuss the psychological state of "Flow" and how it is relevant to both game players and game designers. We discuss what flow is, what flow is not, designing games through the lens of flow, and we discuss Counterstrike: Global Offensive with Alisen. We find out if my claim is true: 'If you can experience flow, you can enjoy any game." The episode's transcript and notes can be found at http://AtAHigherLevel.com

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  • Published: October 2016
  • LearnOutLoud.com Product ID: A084784